
Barrel Pirate

A silly top-down, rogue-like where you’re a pirate stuck in a barrel with a massive cannon.
How to play:
About the game:
This was my first real attempt at making a game in Godot. The original concept was a pirate-themed roguelite where you blast through enemy ships, collect loot, upgrade your ship with scavenged parts, and push further each run.
This project is a prototype that has been shelved for now, so there are several things to be aware of:
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No sound or music
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No progression/upgrades - completing a level simply reloads the same level with procedural generation.
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Bugged enemy AI - Enemies may attack after death or without an animation; their pathing is terrible, the enemy Burte (catfish enemy) sometimes flies off-screen.
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Collision issues - Can't go behind objects, which is frustrating. At the time, I didn't know how to fix the problem.
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Coins have no function
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Eldritch chest - can’t be damaged or interacted with.
Damage when spawning - Never got around to figuring out why this happens; it doesn't happen every time.
Art and Animation:
All visuals were created by me in Adobe Illustrator and animated in After Effects.

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